Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial.

Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial.

Publication date: Jan 22, 2024

During the COVID-19 pandemic, urban inhabitants faced significant challenges in maintaining connections with nature, adhering to nutritional guidelines, and managing mental well-being. Recognizing the urgent need for innovative approaches, this study was designed to explore the potential benefits of a specific digital intervention, the rice-farming simulation game Sakuna: Of Rice and Ruin, for nature relatedness, nutritional behaviors, and psychological well-being. A total of 66 adults without any prior major psychiatric disorders residing in an urban area were recruited for the study. They were randomly assigned to 2 groups through block randomization: the immediate intervention group (IIG; 34/66, 52%) and the waitlist group (32/66, 48%). Participants in the IIG were instructed to play the game for at least 4 days per week for 3 weeks, with each session lasting from 30 minutes to 3 hours. Assessments were performed at baseline, week 1, and week 3. The Nature Relatedness Scale (NR) and Nutrition Quotient Scale were used to evaluate nature relatedness and nutritional state, respectively. Furthermore, psychological state was assessed using the World Health Organization Quality of Life-Brief Version (WHOQOL-BREF), Brief Fear of Negative Evaluation Scale, Social Avoidance and Distress Scale, Toronto Alexithymia Scale, State-Trait Anxiety Inventory, Center for Epidemiologic Studies Depression Scale Revised, and Korean Resilience Quotient. This study’s results revealed significant time interactions between the IIG and waitlist group for both the total NR score (P=. 001) and the score of the self subdomain of NR (P. 05). Our findings suggest that the rice-farming game intervention might have positive effects on nature relatedness, nature-friendly dietary behaviors, quality of life, anxiety, depression, interpersonal relationships, and resilience among urban adults during the COVID-19 pandemic. The impact of pronature games in confined urban environments provides valuable evidence of how digital technologies can be used to enhance urban residents’ affinity for nature and psychological well-being. This understanding can be extended in the future to other digital platforms, such as metaverses. Clinical Research Information Service (CRIS) KCT0007657; http://tinyurl. com/yck7zxp7.

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Concepts Keywords
Dietary COVID-19
Future digital intervention
Korean nature relatedness
Psychiatric nutritional status
Toronto psychological state
urban-dwelling adults
video game

Semantics

Type Source Name
disease MESH Nutritional Status
disease MESH COVID-19 Pandemic
disease IDO intervention
disease MESH psychiatric disorders
disease VO organization
disease IDO quality
disease VO time
drug DRUGBANK Coenzyme M
drug DRUGBANK Dapsone
drug DRUGBANK Methylphenidate
disease MESH lifestyles
disease MESH obesity
disease MESH psychological distress
disease MESH metabolic diseases
disease IDO susceptibility
disease VO population
disease MESH impulsivity
disease IDO process
disease MESH mental retardation
disease MESH epilepsy
disease IDO site
drug DRUGBANK Water
drug DRUGBANK Isoxaflutole
disease VO frequency
drug DRUGBANK Bean
disease VO report
disease VO ANOVA
disease MESH marital status

Original Article

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