Publication date: May 23, 2024
This study aimed to evaluate the effectiveness of a digital serious game intervention about COVID-19 on pre-registration nursing student knowledge. This study included 282 nursing students from a university in Northern Ireland, with 210 students providing comparable pre-test and post-test results. The ‘serious game’ aimed to debunk common COVID-19 myths and provide accurate information about the virus. Participants completed a 25-item questionnaire before and after engaging with the game, which included true/false items based on the World Health Organisation’s list of top COVID-19 myths. The data were analysed using paired t-tests to assess knowledge changes, and scores were calculated as percentages of correct answers. A statistically significant improvement in COVID-19 knowledge was demonstrated among first-year nursing students who engaged with the serious game. The post-test scores (M = 92. 68, SD = 13. 59) were notably higher than the pre-test scores (M = 82. 64, SD = 13. 26), with a p-value less than 0. 001. This research suggests that integrating serious games into undergraduate nursing education can effectively enhance COVID-19 knowledge. This approach is aligned with the evolving trend of employing technology and gamification in healthcare education.
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Concepts | Keywords |
---|---|
Covid | COVID-19 |
Northern | education |
Nursing | gamification |
Students | health care |
Virus | healthcare education |
nursing education | |
serious games | |
vaccine hesitancy |
Semantics
Type | Source | Name |
---|---|---|
disease | MESH | COVID-19 |
disease | IDO | intervention |
disease | VO | effectiveness |
disease | VO | vaccine |
disease | IDO | history |
disease | MESH | infection |
disease | MESH | morbidity |
drug | DRUGBANK | Coenzyme M |
disease | MESH | obesity |
drug | DRUGBANK | Etoperidone |
disease | MESH | post traumatic stress disorder |
disease | MESH | Plague |
drug | DRUGBANK | Spinosad |
disease | VO | effective |
disease | VO | population |
disease | MESH | learning disabilities |
disease | IDO | process |
disease | MESH | emergencies |